Activate Studios partnered with Griffith University to create R.E.M.I., an augmented reality interactive comic book using gamification, proven to increase empathy in young people aged 8-10 years.
The app design and UI/UX experience comprises of hand drawn 2D parallax illustrations in comic book format.
Choices made throughout the user’s journey affect the social and physical development of R.E.M.I. as well as how the main character Alice is treated by others in the narrative. R.E.M.I. is ultimately brought to life at the end of each chapter using AR.
Pamela Saleme Ruiz, the winner of the Activate Studios Scholarship at Griffith University, developed a pre- and post-survey for R.E.M.I. and assist with the rollout of the survey in schools. Ultimately the research concluded that R.E.M.I. did increase empathy in its users.
R.E.M.I. was officially launched at an event hosted by Positive Humans Movement on 31 Jan 2018 in Brisbane, Australia. The launch was attended by the Hon Di Farmer, Minister for Youth, and Terri Butler, Shadow Minister for Family Violence, as well as officials from Queensland Education.
Future chapters for R.E.M.I. have already been penned, as is it’s integration with A.I.